AI Insights · Timothy · April 2023
Top 5 Character Collection Games in Australia Q1 2023
Discover the performance trends of the top 5 character collection games in Australia during Q1 2023, with insights on weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 character collection games in Australia showed varied performance trends across weekly downloads, revenue, and active users. Below, we delve into the specifics for each game based on data from Sensor Tower.
Mob Control from Voodoo experienced fluctuations in weekly downloads, starting strong with 28K in early January but dropping to about 12K by March. Weekly revenue peaked at around $11K mid-February and settled near $9.6K by the end of March. Active users decreased from 55K in late January to approximately 33K by the end of March.
Subway Surfers by Sybo Games ApS saw a consistent decline in weekly downloads, from 23.7K at the end of December to roughly 12.5K by late March. Revenue followed a similar trend, starting at $3.4K and ending at around $2.3K. Active users also saw a significant drop from 524K to about 345K over the quarter.
Top War: Battle Game from River Game HK Limited maintained steady weekly revenue, peaking at approximately $107K at the end of March. Weekly downloads, however, saw a sharp decline from 47K in early January to just 4.3K by the end of the quarter. Active users dropped from 91.7K in early January to around 15.7K by the end of March.
MONOPOLY GO! by Scopely, Inc. showed impressive growth in both weekly revenue and downloads. Revenue surged from $4.6K in early March to nearly $100K by the end of the month. Downloads followed suit, climbing from 31.6K to 50.7K. Active users also increased significantly, reaching nearly 55K by the end of March.
Legend of Slime: Idle RPG War from AppQuantum Publishing Ltd saw a notable rise in weekly revenue from $8K at the end of December to about $37K by the end of March. Downloads increased from 3.4K to approximately 12.5K over the same period. Active users grew from 5.3K to around 38.8K, indicating a strong engagement with the game.
For more detailed insights and data on these trends, visit Sensor Tower.